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The Wizard's Desk

The Wizard's desk is a blog space where our staff and creative leads offer their insight and experience on engaging with DrachenFest US! We're excited to share what we can, so pull up a seat!

2023 Rulebook: Change Log



We are proud to release the DrachenFest-US 2023 Rulebook! We’d like to thank everybody that filled out post-event surveys last year, your feedback guided our revisions.


Here's a link to the 2023 Rulebook


These are the changes from the 2022 rulebook:

  • Clarified wording throughout the text

  • Added safety requirements for crossbows (ie Power Stroke)

  • Codified errata from last year: all Healer-Role characters can perform surgery scenes which restore 1hp / 5 min. If your specialty is surgery, you can restore 2hp / 5 min.

  • The Crafter job “Locksmith” was changed into “Engineer”. Engineers can build locks for IG containers, repair camp gates, supervise war machine crews, and evaluate the quality of enemy gates (after a brief spying scene). Details about gate repairs and spying will be found in the upcoming War Book.

  • Theft and Stealing section updated: instead of stamps, we’ll mark stealable items using Loot Stickers, and in-game containers using a Chest sticker. Anyone can designate a box as an in-game container, but if you want it sealed, you’ll need an Engineer to craft a lock for it.

  • Searching another player now takes a maximum of 60 seconds, rather than exactly 60 seconds.

  • Changed the Cure Poison spell into Delay Poison. This makes poison scarier, and makes crafted antidotes and Leech characters more valuable.

  • Added the Surgeon’s Guild and Bard’s Guild to the guild list

  • Clarified the nature of progression & pace of getting guild skills (no more than 1 per year!)

  • Added the term “Guild Training”, a small ability you can learn from a guild without blocking you from learning a Guild Skill. There are only a few of these.

  • Added rules for children & noncombatants

  • Revised & expanded the dictionary of game calls

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