I'd like to clarify a few aspects of late-night play at DrachenFest 2022.
As the Warbook says, the last call to "initiate" a battle is 10:30pm. This doesn't mean the fighting needs to start by 10:30, it just means that by 10:30, your camp referee has been informed of your intent, and your battle force is gearing up to march on their enemy.
In the interest of fair play, you also can't voluntarily move your Flags or Dragon Eggs after 10:30pm, as there is no opportunity for enemies to seize them in transit.
Our Referees will go off duty at 1am. After that point, roleplay and diplomacy continue, but thievery becomes limited:
You can't steal from camps or open enemy lockboxes
You can't sabotage locations like the alchemy table, herb garden, or camp ritual shrine
You may have skirmishes and smaller fights outside of the camps. Bandits (and bandit hunters) on the road are fair play! But be respectful of the player--if your victim is heading to bed or the showers, let them go.
Does your camp need to have guards posted 24 hours a day? No! But until 1am, there is a chance for thieves and saboteurs to sneak into your camp.
Full gameplay resumes in the morning at 9am.
Thank you for giving people the full opportunity to get real sleep.
Excellent! I have been to a few LARPs where there is little time to rest between days and this makes it very nice to get a good rest, especially for the last day/pack out.
Soft glow of the fire Shadows dance against canvas Thank god refs can sleep.